[Design Diary] Taking the ‘Initiative’ in RPG Design
Élodie talks about the design journey behind one very specific subsystem in her RPG, Echoes of Yesterday: Initiative. She also weighs up pros and cons within the various games that inspired it.
Élodie talks about the design journey behind one very specific subsystem in her RPG, Echoes of Yesterday: Initiative. She also weighs up pros and cons within the various games that inspired it.